Manitoba Cricket Association

Established in 1937



Outdoor Senior League Competition

Local Rules and Conditions of Play – 2013

PREAMBLE: The following are the official and approved rules for the Outdoor League Competition. Everyone must become acquainted with them. Lack of knowledge of these rules cannot be used and will not be accepted as an excuse for breaking them. These rules are designed to simplify playing conditions, clarify any misunderstandings, if necessary and to preserve the spirit of cricket.

  1. All matches in all divisions shall be conducted in accordance with the current M.C.C. Laws of Cricket, the ICC Rules for one day cricket, where applicable and the MCA Local Rules and Conditions of play. Any conditions of play not covered herein shall be decided upon within seven (7) days written notice at a duly constituted League Committee Meeting.

  2. Start of Play

    1. Play will begin at 11:00 a.m.

    2. The hours of play will be –

      Team batting first 11:00 a.m. to 2:10 p.m.

        [LUNCH INTERVAL OF 30 MINUTES]

      Team batting second 2:40 p.m. to 5:50 p.m.

      The duration of each innings will be 190 minutes of play time which includes the drinks Intervals.

      Intervals for drinks.

      Two (2) breaks per session shall be permitted, after 1 hour and 5 minutes from the start of the innings. Law 15.9 shall be strictly observed, except that under conditions of extreme heat, the umpires may permit extra intervals for drinks. Drinks must be taken within the 30-yard circle and no player shall leave the field without the umpire’s consent.

    3. The toss

      Each captain shall nominate 11 players plus a maximum of 4 substitute fielders in writing to the umpires before the toss. No player (member of the playing eleven) may be changed after the nomination without the consent of the opposing captain

      A team must have at least seven (7) players dressed in cricket attire in the presence of the umpire immediately prior to the toss.

      If one team is ineligible to take part in the toss then umpire must award the toss to the other team.

      If both teams are ineligible to take part in the toss then the toss shall nevertheless be taken.

    4. Time and place

    • The captains shall toss for the choice of innings, on the field of play and in the presence of one or both of the umpires, not earlier than 30 minutes and not later than 15 minutes before the scheduled or any rescheduled time for the match to start.

    • As soon as the toss is completed or the toss is awarded, the captain of the side winning the toss shall immediately notify the opposing captain and the umpires of his decision to bat or field. Failure to notify immediately will result in the toss being awarded to the opposing team even if they are ineligible to participate in the toss. Once notified, the decision cannot be changed.

    • No player can play unless he/she is dressed in the colored clothing approved for his/her club.

    • The toss must take place in the presence of at least one (1) umpire.

    • If by 45 minutes after the scheduled start of the day’s play [i.e. by 12:45 p.m. OR in the case of delays, 30 minutes after the game is due to start] a team does not have 7 players or fails to take the field or start the game, it will automatically default the match.

  3. Appointment of umpires

    The Manitoba Association of Cricket Umpires [M.A.C.U.] will be responsible for the scheduling of all umpires for League play.

    1. Fitness for play. It is solely for the umpires together to decide whether either conditions of ground, weather or light or exceptional circumstances mean that it would be dangerous or unreasonable for play to take place. Conditions shall not be regarded as either dangerous or unreasonable merely because they are not ideal.

    2. Conditions shall be regarded as dangerous if there is actual and foreseeable risk to the safety of any player or umpire.

    3. Conditions shall be regarded as unreasonable if, although posing no risk to safety, it would not be sensible for play to proceed.

    4. If at any time the umpires together agree that the conditions of ground, weather or light or any other circumstances are dangerous or unreasonable, they shall immediately suspend play, or not allow play to start or recommence.

    5. When there is a suspension of play it is the responsibility of the umpires to monitor conditions. They shall make inspections as often as appropriate, unaccompanied by any player or officials. Immediately the umpires together agree that the conditions are no longer dangerous or

      unreasonable they shall call upon the players to resume play.

    6. Umpires are reminded of the danger that lightning poses and must immediately suspend play when a flash of lightning is visible or if peals of thunder are occurring at 30-second intervals or less. Play must not resume until it is completely safe for players to go out in the field.

    7. If at any time the umpires together agree that the conditions of ground, weather or light are so bad that there is obvious and foreseeable risk to the safety of any player or umpire, so that it would be unreasonable or dangerous for play to take place, then they shall immediately suspend play, or no allow play to commence or to restart. The decision as to whether conditions are so bad as to warrant such action is one for the umpires alone to make.

    8. Umpires should enforce if any player who is under the age of 18 must wear a protective helmet with a faceguard whilst batting or keeping wicket. The captains are also responsible for enforcing the same.

  4. Delays or interruption

    1. For every 8 full minutes lost prior to the start of the game due to another game in progress or to any other unforeseen circumstances beyond the control of the teams, both teams will have one (1) over deducted from its maximum allotted 45 overs. For the purpose of calculating the overs lost, the total time lost will be divided by 4 and rounded down to the nearest even number.

      [Example - 30 minutes lost means the number of overs is reduced by 3 for each team.]

    2. For rain affected games, the Duckworth-Lewis [DL] method will apply. The D/L version 3.0 calculator will be used to determine the results. Also in D/L calculations, overs lost will be time

      lost divided by 4.2

    3. A team that is responsible for a late start shall, when batting, have one over deducted from its 45 overs for every 4 minutes that it is late. [Example: - 20 minutes late results in 5 overs penalty to

      team responsible for late start.

    4. Unless the team batting first is bowled out, 45 overs or the allotted number of overs must be bowled before the (tea) interval or before the innings can be considered completed.

    5. There can be no declaration.

    6. The umpires can extend the play beyond 5:60 PM in order to finish the game, if they agree that the weather and light conditions are suitable for play.

  5. Bowling

    Each bowler is limited to 9 over in a normal 45-over game. In a shortened game i.e. fewer than 45 overs, the limit for a bowler is the total number divided by 5. [Example – for 37 overs, the limit is 7 overs per bowler, but 2 bowlers are allowed to bowl one additional over - i.e. 8 overs each]

    No ball –Law24

    Law 24 shall apply subject to the following.

      1. Mode of delivery

        The bowler may not deliver the ball underarm. If a bowler bowls a ball underarm the umpire shall call and signal no ball, and the ball is to be re-bowled overarm.

      2. no ball shall be called and signalled whenever a bowler breaks the non striker’s end stumps in delivery stride.

      3. Free Hit after a foot-fault no ball

        In addition to the above, the delivery following a no ball called for a foot fault (Law 24.5) shall be a free hit for whichever batsman is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball) then the next delivery will become a free hit for whichever batsman is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball.

        Field changes are not permitted for free hit deliveries unless there is a change of striker. The umpires will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion

      4. Dangerous and Unfair Bowling –Law 42.6

          The Bowling of Fast Short Pitched Balls

          Law 42.6 (a) shall be replaced by the following:

        1. A bowler shall be limited to two fast short-pitched deliveries per over.

        2. A fast short-pitched delivery is defined as a ball which passes or would have passed above the shoulder height of the striker standing upright at the popping crease.

        3. The umpire at the bowlers end shall advise the bowler and the batsman on strike when each fast short pitched delivery has been bowled

        4. In addition, for the purpose of this regulation , a ball that passes above head height of the batsman, that prevents him from being able to hit it with his bat by means of a normal cricket stroke shall be called a wide.

        5. For the avoidance of doubt any fast short pitched delivery that is called a wide under this playing condition shall also count as one of the allowable short pitched deliveries in that over.

        6. In the event of a bowler bowling more than two(2) fast short-pitched deliveries in an over, the umpire at the bowlers end shall call and signal no ball on each occasion. A differential signal shall be used to signify a fast short pitched delivery. The umpire shall call and signal ‘no ball’ and then tap the head with the other hand.

        7. If a bowler delivers a third fast short pitched ball in an over, the umpire, after the call of no ball and when 5 the ball is dead, shall caution the bowler, inform the other umpire, the captain of the fielding side and the batsmen at the wicket of what has occurred. This caution shall apply throughout the innings.

        8. If there is a second instance of the bowler being no balled in the innings for bowling more than two fast short pitched deliveries in an over, the umpire shall advise the bowler that this is his final warning for the innings.

        9. Should there be any further instance by the same bowler in that innings, the umpire shall call and signal no ball and when the ball is dead direct the captain to take the bowler off forthwith. If necessary, the over shall be completed by another bowler, who shall neither have bowled the previous over, or part thereof, nor be allowed to bowl the next over, or part thereof.

        10. The bowler thus taken off shall not be allowed to bowl again in that innings.

        11. The umpire will report the occurrence to the other umpire, the batsmen at the wicket and as soon as possible to the captain of the batting side.

      5. Bowling of High Full Pitched Balls – Law 42.6

        Law 42.6 (b) shall be replaced by the following:

        1. Any delivery, which passes or would have passed on the full above waist height of the striker standing upright at the popping crease is deemed unfair, whether or not it is likely to inflict physical injury on the striker.

        2. In the event of a bowler bowling a high full pitched ball as defined above, the umpire at the bowler’s end hall call and signal no ball. If, in the opinion of the umpire, such a delivery is considered likely to inflict physical injury on the batsman, the umpire at the bowler’s end shall, in addition to calling and signalling no ball, when the ball is dead, caution the bowler and issue a first and final warning. The umpire shall inform the other umpire, the captain of the fielding side and the batsmen at the wicket of what has occurred.

        3. Should there be any further instance (where a high full pitched ball is bowled and is considered likely to inflict physical injury on the batsman) by the same bowler in that innings, the umpire shall in addition to calling and signalling no ball, when the ball is dead, direct the captain to take the bowler off forthwith. If necessary, the over shall be completed by another bowler, who shall neither have bowled the previous over, or part thereof, nor be allowed to bowl the next over, or part thereof.

        4. The bowler thus taken off shall not be allowed to bowl again in that innings.

        5. The umpire will report the occurrence to the other umpire, the batsman at the wicket and as soon as possible to the captain of the batting side.

      6. Dangerous and Unfair Bowling - Action by the umpire –Law 42.7

        Law 42.7 shall be replaced by the following:

        Regardless of any action taken by the umpire as a result of a breach of Clauses.5.1, 5.2,and 5.3 the following shall apply at any time during the match:

        The bowling of fast short pitched balls is unfair if in the opinion of the umpire at the bowler’s end he considers that by their repetition and taking into account their length, height and direction, they are likely to inflict physical injury on the striker, irrespective of the protective clothing and equipment he may be wearing. The relative skill of the striker shall also be taken into consideration. I

        In the event of such unfair bowling, the umpire at the bowler’s end shall adopt the following procedure:

        1. In the first instance the umpire shall call and signal no ball, caution the bowler and inform the other umpire, the captain of the fielding side and the batsmen of what has occurred.

        2. If this caution is ineffective, he shall repeat the above procedure and indicate to the bowler that this is a final warning.

        3. Both the above caution and final warning shall continue to apply even though the bowler may later change ends.

        4. Should there be any further instance by the same bowler in that innings, the umpire shall call and signal no ball and when the ball is dead direct the captain to take the bowler off forthwith. If necessary, the over shall be completed by another bowler, who shall neither have bowled the previous over, or part thereof, nor be allowed to bowl the next over, or part thereof. See Law 22.8. (Bowler Incapacitated or Suspended during an Over).

        5. The bowler thus taken off shall not be able to bowl again in that innings.

        6. The umpire will report the occurrence to the other umpire, the batsmen at the wicket and as soon as possible to the captain of the batting side.

      7. Deliberate bowling of High Full Pitched Balls- 42.6 Law 42.8

        Law 42.8 shall be replaced by the following:

        If the umpire considers that a high full pitch delivery which is deemed unfair and was deliberately bowled, then the caution and warning process shall be dispensed with.

        The umpire at the bowler’s end shall:

        Call and signal no ball.

        When the ball is dead, direct the captain to take the bowler off forthwith.

        Not allow the bowler to bowl again in that innings.

        Ensure that the over is completed by another bowler, provided that the bowler does not bowl two overs or part thereof consecutively.

        Report the occurrence to the other umpire, to the captain of the batting side. (Refer also to Law 42.1 Fair and

        Unfair Play Responsibility of the Captains).

  6. Incoming batsman wasting time

    Law 42.10 shall apply, subject to the following:

    If the incoming batsman is not in position to take guard or his partner not ready to receive the next ball within two (2) minutes of the fall of the previous wicket, the action should be regarded by the umpires as time wasting and the provisions of Law 42.10 shall apply.

  7. Bowler attempting to run out non-striker before delivery

    The bowler is permitted, before releasing the ball and provided he has not completed his usual delivery swing, to attempt to run out the non-striker. Whether the attempt is successful or not, the ball shall not count as one of the over. If the bowler fails in an attempt to run out the non-striker, the umpire shall call and signal Dead ball as soon as possible.It should be noted that umpires shall deem the bowler to have completed his delivery swing once his bowling arm passes the normal point of ball release.

  8. Wide ball – Law25

    Umpires are instructed to apply very strict and consistent interpretation in regard to this Law in

    order to prevent negative bowling wide of the wicket. Any offside or leg side delivery which in the opinion of the umpire does not give the batsman a reasonable opportunity to score shall be called a wide.

    A penalty of one run for a wide shall be scored. This penalty shall stand in addition to any other runs which are scored or awarded. All runs, which are run or result from a wide ball, which is not a no ball, shall be scored wide balls.

  9. Only balls issued by the MCA for the current competition can be used in League matches.

    -A “no-ball” and a “wide” will be 1 run (scored as extras) in addition to any run(s) scored. It must also be re-bowled.

    -Obstacles

    The trees within the field of play will be regarded as boundary. As soon as the ball in play touches any of these trees, a boundary is scored and the ball becomes dead. If the ball is struck by the bat, on the full touches above the base of any part of the tree a boundary six is scored. All provisions of Law19.3,19.4 and 19.5 will apply if any fielder in contact with the ball while it is in play touches any of these trees with some part of his person.

  10. Restrictions on the placement of fieldsmen

    At the instant of delivery, there may not be more than 5 fieldsmen on the leg side.

    In addition to the restriction above, further fielding restrictions shall apply to certain overs in each innings. The nature of such fielding restrictions and the overs during which they shall apply (hereinafter referred to as the Powerplay Overs) are set out in the following paragraphs.

    The following fielding restrictions shall apply:

    1. Two semi-circles shall be drawn on the field of play. The semi-circles shall have as their centre the middle stump at either end of the pitch. The radius of each of the semi-circles shall be 30 yards (27.43 metres). The semi-circles shall be linked by two parallel straight lines drawn on the field. (Refer attached Appendix 5). The fielding restriction areas should be marked by continuous painted white lines or ‘dots’ at 5 yard (4.57 metres) intervals, each ‘dot’ to be covered by a white plastic or rubber (but not metal) disc measuring 7 inches (18 cm) in diameter.

      During the first block of Powerplay Overs (as set out below), only two fieldsmen shall be permitted outside this fielding restriction area at the instant of delivery. During the second block of Powerplay Overs only three fieldsmen shall be permitted outside this fielding restriction area at the instant of delivery.

    2. Two inner circles shall be drawn on the field of play. The circles shall have as their centres the centre point of the popping crease at either end of the pitch. The radius of each of the circles shall be 15 yards (13.72 metres). These fielding restriction areas should be marked by ‘dots’. The segment of the circles reserved for the slip positions shall not be demarcated (refer attached Appendix 5). During the first block of Powerplay Overs (in an uninterrupted innings, the first 10), there must be a minimum of two stationary fieldsmen within the applicable fielding restriction area measured from the striker’s end at the instant of delivery. When a fast bowler is bowling the two stationary fieldsmen may be permitted to stand deeper than 15 yards (13.72 metres) (in the undemarcated area) provided only that they are standing in slip, leg slip or gully positions. During the non Powerplay Overs, no more than four fieldsmen shall be permitted outside the fielding restriction area referred to in clause above. 14 overs per innings to be taken as follows:

    3. The first block of Powerplay Overs (block of 9 overs for an uninterrupted match) shall be at the commencement of the innings.

    4. The second block of Powerplay Overs (block of 5 overs for an uninterrupted match) shall be taken at the discretion of either of the batsmen at the wicket. In an innings of scheduled duration of between 41 and 45 overs, it may not be completed later than the 40th over. (No equivalent restriction applies to innings of shorter scheduled duration.)

    5. A batsman must nominate his team’s Powerplay no later than the moment at which the umpire reaches the stumps at the bowler’s end for the start of the next over.

    6. Once a batsman has nominated a Powerplay, the decision cannot be reversed. Should the batting side choose not to exercise their discretion, their Powerplay Overs will automatically commence at the latest available point in the innings (e.g. in a 45 over innings, this will begin at the start of the 36th over).

    7. Should the batting side choose not to exercise their discretion, their Powerplay Overs will automatically commence at the latest available point in the innings (e.g. in a 45 over innings, this will begin at the start of the 36th over).

    8. In circumstances when the number of overs of the batting team is reduced, the number of Powerplay Overs shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match.

        Inning duration

        First power play

        Second power play

        Total

        20 – 21

        4

        2

        6

        22 – 24

        5

        2

        7

        25 – 28

        5

        3

        8

        29 – 31

        6

        3

        9

        32 – 34

        7

        3

        10

        35 – 38

        7

        4

        11

        39 – 41

        8

        4

        12

        42 – 44

        9

        4

        13

        45 – 48

        9

        5

        14

      Each block of Powerplay Overs must commence at the start of an over.

      If play is interrupted not during the Powerplay overs, then on resumption, it is necessary to determine how any remaining Powerplay overs should be allocated. The total number of Powerplay overs for the innings is derived from the table in 10 (i) above. Any Powerplay overs already taken prior to the interruption will be deemed to have been from the initial allocation followed by the Pobatting side’s allocation. The decision of the batting side of when to take any remaining werplay overs is made in the usual


  1. Batsman out of his ground –Law 29

    1. A batsman shall be considered to be out of his ground unless his bat or some part of his person is grounded behind the popping crease.

    2. Notwithstanding (a) above, if a running batsman, having grounded some part of his foot behind the popping crease, continues running further towards the wicket at that end and beyond, then in any subsequent total loss of contact with the ground or both his person and his bat during his continuing forward momentum shall not be interpreted as being out of his ground.

    3. For the avoidance of doubt, if an umpire feels that a batsman, in running between the wickets, has significantly changed his direction without probable cause and thereby obstructed a fielder’s attempt effect a run out, the batsman should, on appeal, be given out, obstructing the field. It shall not be relevant whether a run out would have occurred or not.



    1. Unless a team has lost all of its wickets, a minimum of 20 overs must be bowled in order to ensure a decision.

    2. If due to bad weather, the team batting second does not receive their allotted minimum number of overs, [i.e. 20] – and a result has not been reached, the game will be abandoned.

    3. If the team batting second has received their minimum 20 overs, and bad weather (rain) stops [or interrupts] play, the game will be decided using the Duckworth-Lewis method of determining the result in a rain affected game. [This means par (for an abandoned game) or target (for a rain affected game) scores are calculated and a decision made.]

    4. The points awarded in a league game will be as follows

      Win - 8 points; Loss - 0 points; Tie – 4 points Abandon matches -4 points.

    5. In the event of a tied game, [i.e. - scores are identical at the conclusion of the game] the points will be divided equally.

    6. If two or more teams have the same number of points [tied on points] at the end of the season, the team with the highest net run rate shall be declared the winner.


    1. Teams are expected to be in position to bowl the first ball of the last of their allotted overs (i.e. 45 overs) within their allotted playing time (i.e. 3 hours and 10 minutes). In the event of a team failing to do so, the full quota of overs will be completed and the batting side shall be credited with six (6) runs for every whole over that has not been bowled by the scheduled or re-scheduled cessation time. This will apply to both innings of the match.

      If the side BATTING second is credited with runs in this way and this consequently takes their score past that of the side batting first then the match shall be deemed to be won by the side batting second.

      All penalties in this regard shall be imposed immediately the ball becomes dead after the scheduled or re-scheduled time for the cessation time for the innings even if this time is during an over. However the penalty runs shall be considered to be awarded at the instant of the last delivery.

      If the innings is interrupted the over rate penalty will apply based on the re-scheduled cessation time for that innings…. The umpire shall inform the fielding captain when taking the field for the first time and on every subsequent occasion if play is interrupted, the scheduled cessation time for that innings.

    2. The following applies in the case of late starts

      1. If the team batting first is responsible for the late start say 20 minutes – it will receive 45 – 4 = 41 overs and, if there is no interruption, the fielding team will be required to bowl these 41 overs by 2:10 p.m.

      2. If the team fielding first is responsible for the late start, - say 20 minutes – it must still bowl 45 overs by 2:10pm (and thus [according to 10 a.] will still get penalized runs if they don’t finish in time), but will be limited, when batting to 45 minus 4 overs – i.e. 41 overs.

  1. Fielder absent from field of play

    1. If a fielder is absent from the field for more than 8 minutes, other than for illness or injury, he will not be allowed to bowl after his return until he has been on the field for the length of time that he was absent.

    2. The player shall not be permitted to bat unless or until, in the aggregate, he has returned to the field and/or his side’s innings has been in progress for at least that length of playing time for which he has been absent or, if earlier, when his side has lost five wickets.

      The restriction in clauses 13(i) and 13(ii) above shall not apply if the player has suffered an external blow (as opposed to an internal injury such as a pulled muscle) whilst participating earlier in the match and consequently been forced to leave the field. Nor shall it apply if the player has been absent for very exceptional and wholly acceptable reasons (other than injury or illness).

      Substitutes and Runners

      Law 2.7 and 2.8 shall not apply. A runner for a batsman when batting is not permitted.

      The umpires shall have discretion to allow, for other wholly acceptable reasons, a substitute fielder to act for a nominated player at the start of the match, or at any subsequent time

    3. If at the start of play, the fielding team does not have all its listed players, then that team is allowed to use substitutes providing that those substitutes are not listed on the roster of other teams playing at the same time. Teams should not rely on substitutes to get their games started. Substitutes will not be part of the minimum 7 players required to start a game. The substitute must be registered with the Manitoba Cricket Association.

  2. For premier and A division:

    Each team shall be entitled to choose the colours and design of its playing shirts and trousers, subject to the following restrictions.

    The playing shirt and trousers shall be coloured other than white, cream or any light colour. Skins and T-shirts worn under the playing shirt, shall be of the same colour of the playing shirt. White skins may be worn provided they do not protrude from the sleeves.

    Pads,( batting or wicket keeping) shall be coloured that match their playing shirts and trousers.

    For division B:

    Playing shirts, trousers, T-shirts, skins and pads shall be plain white or cream.

  3. Single spiked, cloverleaf or any other metal spiked boots are prohibited on the pitch for batting or bowling.

    1. Players cannot switch to another club after the season has started. In exceptional cases if it is necessary to switch clubs during the season, an “M.C.A. - Transfer Form” must be filed with and approved by the League Committee. If a request is denied, final appeal may be made to the M.C.A. Executive Committee.

    2. Only players with permission from the MCA [i.e. UNRESTRICTED PLAYERS] will be allowed to play for a second team. Once that player plays for a second team he cannot change teams and play for a third team.

    3. Player permission to play for more than one Team:

The League Management Committee agrees that for the 2013 Summer League, players

registered in the Premier Division will play only for the team they are registered with and will not be allowed to play in any other division.


Players registered in Division 1 will have permission to play with one other team in the premier division.


Players registered in Division 2 Will have permission to play with one other team in the Premier or Division 1.


Players who are 18 years of age as of January 1, 2013 and younger will be allowed to play for two different teams from the one they are registered with. The different teams cannot be in the same division that they are registered in nor can it be two teams in the same division. This is also true for all female players.



    1. All players must be registered with a local club.

    2. Of the fees paid by each club, $225 will be used for registration fee to cover a maximum of 15 players per club. A club that exceeds the 15 player registration limit must pay an additional $30.00 for every player above the 15-player limit.

    3. Registering players during the season can only be done by filing an “MCA Registration Form” by Wednesday before the weekend of play. This form must be filed at the cricket office at 200 Main Street or must be given with payment to the League Chairman, or a member of the Executive.

    4. A team shall not play any member of a touring team in the MCA League Competition. [A touring team is any visiting team.]

    5. A team shall not play more than one out-of-province player in any League game.

    6. A team shall not play an elite out-of-province player in any League game. [An elite player is anyone who represented his province or country (i.e. played in competition nationally or internationally) in the last 8 years.]

    7. Non-registered persons will not be allowed on the field of play.



  1. Umpires are responsible for depositing the score sheets in the “Black Box” at the end of a game. The score sheets must be completely filled out with the players’ complete names listed on it. Both captains and both umpires must sign the sheets.

  2. In the event that any club finds it necessary to default [i.e. not play] a match, that team will be fined $100.00. This fine must be paid by the Wednesday following the defaulted game. [ “before Wednesday of the next scheduled game.”] Failure to pay will result in immediate suspension. Games missed due to suspension will be deemed to be forfeited.

  3. As a safety measure and for insurance purposes, players are asked not to practice in the vicinity of spectators and players. Practice in front of the pavilion at any time is not allowed.

  4. One new ball as supplied by the League will be used per innings.

  5. Any MCA member(s) using inappropriate [e.g. foul, abusive, threatening] language on or off the field of play to an opponent, teammate, umpire or MCA official, or whose behaviour is, or borders on unsportsmanlike conduct, may be suspended from the day‘s game following consultation between the umpires and captains in the game. Such conduct or behaviour may be brought to the attention of the Disciplinary Committee/Adjudicator in writing for further disciplinary action. This rule extends to other MCA members in the cricket area. [NOTE: - If the League fails to formulate a Disciplinary Committee (or appoint an Adjudicator) within 14 days of any complaint, the MCA Executive would have to act to expedite matters.]

  6. Teams listed FIRST in each week’s schedule are considered HOME teams; those listed SECOND are AWAY teams. The HOME team is responsible for the laying of the matting, placing of the flags (boundary markers), and any other duties necessary to get the game started. The AWAY team is responsible for all post-game activities – putting away matting, covering pitch, flags, discs, scoreboard, etc. BOTH TEAMS are responsible for leaving the playing area (i.e. in and around pavilion, field, nets, and bushes) clean and tidy. If a team is found to have not carried out these duties, they will be assessed a fine of $50.

  7. Generally there will be a promotion of one team from the first division to the Premiere division, and from the 2nd division to the first. Also a relegation of one team from the premiere division to the first division and from the first division to the 2nd. The understanding is clear that the WINNER of the first division shall be promoted to the premiere and the winner of the 2nd division shall be promoted to the first in the following year. The last placed team in the premiere division will be relegated to the first, and the last placed team in the first division will be relegated to the 2nd division. These decisions will be based on the final league standing.

  8. The markings for wide deliveries will be as follows:

  1. Inter – Provincial and /or Representative matches.

    If a club has two (2) or more of its members selected to represent Manitoba or Canada [playing, officiating or coaching] and this results in their absence from a regular scheduled League game, such game shall be rescheduled.

  2. Clubs are reminded that use of the pitches/grounds at the Assiniboine Cricket Park is by agreement between the Assiniboine park conservancy and MCA. Any club(s) playing unscheduled or ‘friendly’ matches on these grounds MUST obtain prior approval from the MCA.

  3. Practice – Teams must pick up practice mats from the practice pitches after each use, and clean up any other practice equipment. Any team that fails to do so will be assessed a fee of $50.00 and will be suspended from League play until the fine is paid to the MCA.

  4. Any point not dealt with in these rules will be dealt with by the League, or by the Executive Committee.



APPENDIX 1

Calculation Sheet for Use When Delays or Interruptions Occur in First Innings of One Day Internationals

Time

Net playing time available at start of the match


380 minutes (A)

Time innings in progress


__________ (B)

Playing time lost


___________(C)

Extra time available


___________(D)

Time made up from reduced interval


___________(E)

Effective playing time lost [C – (D + E)]


___________(F)

Remaining playing time available (A – F)


___________(G)

G divided by 4.2 (to 2 decimal places)


___________(H)

Max overs per team [H/2] (rounded up if not a whole number)


___________ (I)

Max overs per bowler [ I / 5 ]


___________

Duration of Powerplay Overs (Refer to 41.2.6)


_______ + _______ + _______




Rescheduled Playing Hours



First session to commence or recommence


___________ (J)

Length of innings [I x 4.2]


___________ (K)

Rescheduled cessation time (round up fractions) [J + (K B)]


___________

Length of interval


___________

Second session commencement time


___________ (L)

Rescheduled cessation time = (L + K)


___________


APPENDIX 2

Calculation Sheet for Use When Delays or Interruptions Occur in Second Innings of One Day Internationals

Time


Original cessation time of innings


__________ (A)

Time at start of interruption


__________ (B)

Restart time


__________ (C)

Length of interruption [C B]


__________ (D)

Extra time available (incl. any interval make up time)


___________ (E)

Total playing time lost [D E]


___________ (F)

Amended cessation time of innings [A + E]


___________(G)

Overs



Maximum overs at start of innings


___________ (H)

Overs lost [F / 4.2] ignore fractions


___________ (I)

Adjusted maximum length of innings [H I]


___________ (J)

Overs per bowler and Fielding Restrictions



Max. overs per bowler [J / 5]


___________ overs

Duration of Powerplay overs (initial, batting side)



First Innings


___________ + ___________

Second Innings


___________ + ___________






APPENDIX 3 - CREASE MARKINGS


APPENDIX 4

Restriction of the placement of fieldsmen


The final mark of the 15 yards radius shall be a line placed at an angle of 45°, measured from the popping crease at a point level with the middle stump.